SAVR


My Role

Duration

Tools


  • Figma

5 days

  • Design Strategy

  • Problem Solution

  • Visual Design

  • Competitive Research

  • Competitive Analysis

  • Sketch

  • Prototype

  • Usability Tests


Process

day 3
day 4
day 1
day 5
day 2

Overview

Savr, a recipe app, used a modified GV sprint to improve recipe instructions. While users liked the recipes, many found the steps unclear. The sprint focused on making cooking guidance easier and more confident.

Problem

Users struggled with unclear instructions and switching between devices while cooking. This caused frustration, mistakes, and wasted time. Savr needed a clearer, more seamless cooking experience.

Solution

Add step-by-step images, videos, and optional audio to help users better understand and follow recipes with confidence.


Day 1: Understand & Map

I mapped the user journey to spot issues like unclear steps and tool-switching, and found clarity gaps through competitive analysis.

Competitive Analysis

  • Tasty makes recipes fun and easy to follow with videos, but lacks organization and step-by-step visuals in some cases.

  • Paprika offers strong planning tools but lacks visual guides like photos or videos.

Identifying gaps in guidance and instruction tools


Day 2: Sketch & Ideate

I used sketching and a Crazy 8s exercise to rapidly explore ways to combine visual, audio, and text instructions. This helped me visualize solutions and plan next steps.

Low-fidelity sketches showing recipe browsing, ingredients, and guided cooking flow


Day 3: Decide & Storyboard

I translated key ideas into quick sketches to visualize the user flow and core interactions for recipe browsing and step-by-step guidance.

Key Feature

  • Smart Cook: Voice-guided, hands-free mode for cooking.

  • Voice Guide: Ask questions during cooking.

  • Instruction Format: Choose between text, image, or Smart Cook.

Storyboard sketches illustrating the user journey of a recipe app


Day 4: Prototype

This mid- to high-fidelity prototype, created in Figma, demonstrates how Smart Cook supports different learning styles by combining voice guide, visual step-by-step guidance, and text instructions on the recipe screen.

Mid-fidelity wireframes refining the recipe and instruction flow


Day 5: Test

Five participants tested the prototype. While they liked the Smart Cook feature, they were confused about how it differed from voice guide.

Key Insights

  • 80% found Smart Cook and Voice Assistance helpful.

  • 80% were confused about the difference between Smart Cook and Voice Assistance.

  • 60% preferred having access to traditional text instructions.

  • 40% requested an ingredient checklist feature to track their progress.

High-fidelity screens showing key features

It’d be nice to have a checkbox next to the ingredients so I can check which ones I have and which ones I need.
— User

Revision

Based on usability testing and user feedback, several key areas of the app were revised to improve clarity and usability.


Instructions


Smart Cook


Ingredients section


Interactive Prototype

Interactive prototype to show how users can track workouts, join challenges, create their own challenges with friends, and connect with the community.

view prototype →

Reflection

This project transformed my UX approach. Frequent testing and iteration revealed real user needs and shaped my decisions. By listening to feedback, I learned to design for diverse learning styles. Making the app more accessible strengthened both its usability and my dedication to inclusive design for future work.


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